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I have 64 cards. Elemental heroes, monarchs, peformapels, magicians and a few random cards. Can I create a deck with these? It would be best to not make a deck with all of those cards, It is really hard to play with, as you're getting cards that you don't need. Not Helpful 26 Helpful Find cards that you think would be good for that type of deck. For example: light and darkness dragon, dark armed dragon, blackwings, etc.
Not Helpful 23 Helpful Include your email address to get a message when this question is answered. Duel as often as possible.
You will learn more about the game, your deck, and yourself. Practice really does make perfect. Helpful 0 Not Helpful 0. Good decks don't make a good duelist. Good skills AND good decks make a good duelist. Practice and practice some more. Some cards are good against certain decks, but useless against others. Keep these cards in your Side Deck so they won't be dead draws. Make sure to keep in mind possible decks you will be facing, and build a side deck accordingly.
Always keep your deck close to 40 cards. Make sure your cards work with each other, such as if they are part of the same archetype or support the attribute or type of monsters you are playing.
Lastly, never lose your temper; maintain proper manners in duels. A duel is just a game to have fun, release stress, relax, enjoy, make friends, and unfortunately, spend cash! Frequent your local TCG card shops to make friends, trade cards, and learn new techniques. Try beginning with a structure deck and several booster packs Dragunity Legion, Stardust Overdrive, and Hidden Arsenal 3, etc. If you want your deck to stand out or become worth more money later, invest your time and money in cards that are listed 1st Edition bottom right corner of the card is gold foil and 1st Edition is printed under the picture on the card.
Also, look at cards that are from rarities Super Rare up to Ultimate Secret Rare, for these cards will cost more and possibly become worth more at a later date. Also, cards used in the current meta decks will be worth more. Try not to overfill your deck with Spells and Traps, and have at the very least 12 monsters. Some decks can run less, but those are exceptions.
Play weaker cards on the field then a trap card so they will think the cards easy to take out. Submit a Tip All tip submissions are carefully reviewed before being published. Be careful of purchasing cards, especially online.
You may end up with fake cards, which won't do much good in duels or tournaments. Helpful 14 Not Helpful 2. Never resort to cheating. Don't steal cards, stealing is never the way to go. If you steal, people will eventually find out that their cards were stolen. Also people will never take you as a good duelist if you steal so don't do it.
Helpful 17 Not Helpful 5. Related wikiHows How to. How to. Co-authors: Updated: November 8, For most people there is some mixture of wanting to win and wanting to enjoy the experience, which makes things complex. If you're in this group then you need to weigh up this guidance against your own preferences.
Even many of the most successful players don't always make every decision purely aiming to maximize their chance of winning. While it's important that you enjoy your time spent on hobbies, I can't write a guide about which decks you will find the most fun because that's pretty subjective — and those of you with good taste already know that's Burning Abyss.
What I can write about, however, is how to maximize your chance of winning, because there's nothing subjective about results on a match slip. From here on in, all of my advice is for Spike and anyone who wants to be more like him.
One of the first things you need to assess when choosing a deck is what your strengths and weaknesses are. Not every player is created equal, and not everyone will have the same level of success with each deck. You'll need to undertake some honest introspection.
It can be difficult to admit, but if you know that you aren't the strongest player then you may be hurting your chances of winning by playing a more difficult deck. You can even show the effect of this graphically. If we plot the win rate of each deck against the skill of the player using it, you can see that different decks have different skill curves.
The easier a deck is to play, the flatter the gradient; these are decks where the skill of the user has less impact on the overall success rate. More difficult decks have steeper slopes. Different decks can intersect on this graph.
Player A will win more games by playing the "easy deck," whereas the more experienced player B will win more games playing the "hard deck. It's not always as straightforward as a deck being easy or hard, there are different aspects to each deck that will have varying levels of importance. Correspondingly, there are several skills that can make a player good. You should choose a deck that plays into your strengths. Similarly, if you know that you have a certain weakness in your play, then avoid relying on that skill.
Can't cope well with highly complex situations? Avoid non-linear combo decks. Not the best at adapting to interaction? Look for a deck that is difficult to interrupt, or one that's an all-or-bust strategy. Don't know when to hold or conserve resources? Play a deck that aims to win every game as quickly as possible. No good at "reads"? Play a deck that just commits to the play regardless. The card was easily recycled any time a Sky Striker Link Monster was taken off the Field, which could then be used to Link Summon again.
The Sky Striker Spell Cards have incredibly powerful effects, most notably Sky Striker Mobilize - Engage which not only drew a card but searched out any Sky Striker card at the same time.
While Sky Strikers have fallen off recently due to better Control Decks coming up, it's more than likely Sky Striker will make a comeback once those leave the metagame. Sky Striker was the best Yu-Gi-Oh! Deck that focused on Spell cards to control the field, and due to how hard it is to interact with Spells, it's due for a metagame comeback. The Spell Card broke the Deck, being able to loop Six Samurai cards that could Special Summon themselves to get an infinite amount of counters.
This allowed Six Samurai to set up just about any kind of Board they wanted to. Six Samurai could flood the Field easily which made for absolutely devastating end boards. The limiting of Gateway Of The Six killed the viability in the metagame, becoming too inconsistent to rely on.
While it hasn't reclaimed its metagame glory, with a new card Six Samurai has the potential to become one of the strongest Yu-Gi-Oh! Decks in the meta once more. Burning Abyss was a Deck that was released in the incredibly popular Duelist Alliance set.
The Deck had incredible lasting power through the metagame, thanks to its powerful Monsters that could Special Summon themselves. Dante, Traveler Of The Burning Abyss is an incredibly strong card that dumped Burning Abyss cards into the Graveyard as a Cost, meaning it was guaranteed to do so even if it was negated.
Many cards in the Burning Abyss Archetype were put on different parts on the banlist due to how powerful it was. Burning Abyss isn't at the top of the metagame like it was in its prime, however, it maintains a good Yu-Gi-Oh! In recent banlists, all Burning Abyss Monsters except for Beatrice, Lady Of The Eternal have been unlimited, allowing it to be played at near full power. Spellbooks were so strong , they were the single thing that prevented Dragon Rulers from being a Tier Zero Deck.
This was thanks to Spellbook Of Judgement which provided the Deck with an insane amount of card advantage, being able to add multiple Spellbook cards to the Hand. Spellbooks were incredible at building up resources that were then used to dismantle the opponent's Field. The banning of Spellbook Of Judgement would kill the dedicated Deck, though a Spellbook engine still sees play today.
Namely, a small engine featuring Magician of Prophecy and Crowley, the First Propheseer in order to thin out your deck and draw cards. Monarchs were all about tribute summoning which would then allow them to use their powerful effects when they were summoned.
Monarch Decks utilized cards that could special summon themselves, such as Treeborn Frog and Cyber Dragon to then use their normal summon for the tribute of a Monarch card.
It was one of the first Archetypes in all of Yu-Gi-Oh, and for good reason. It was the best Yu-Gi-Oh! Archetype at the time and remains one of the most powerful Decks for its meta. Monarchs dominated the early days of Yu-Gi-Oh!
However, they've become far too slow to be a consistent threat, despite their banned cards becoming fully restricted. Their effects are still solid, but tribute summoning is not something a Deck can handle as their main gimmick anymore. The Deck had access to two of the most powerful Fusion cards in the game in the way of Shaddoll Fusion and Super Polymerization.
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